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Gimp logo
Gimp logo








gimp logo
  1. Gimp logo how to#
  2. Gimp logo software#

Now comes the moment where we give our logo some volume. But for non-expert users it will definitely be easier to keep the default camera orientation and increase the size of the object or move it rather than to move the camera to the desired position. To make this process a bit easier, we can move the logo to the center of the scene’s axes by accessing Origin > Origin to Geometry in the menu at the left of the screen. This lets us see the scene from the virtual camera included by default wth every project started in Blender from scratch. To calibrate the position and the size of the logo we’ll have to go to the View > Camera section.

gimp logo

Keep in mind that what we see on the screen will not be the final image that we’ll export when we finish our project. If the left tool column is too narrow, we can always hover our mouse over the edge and stretch it to make it wider. Here we’ll also find the Scale tool next to the rotate button, as well as the object’s position and the three constraint axes we can transform. To do so, we’ll search in the right toolbar for the Object panel, represented by a small 3-D orange cube. To expand it, we’ll edit the scale of the object itself. Then we’ll see a very small version of our image in the preview window. SVG Image and navigate to where we’ve saved our image. To add the vector image we’ve created to our screen, we click File > Import >. To delete it, we’ll click to select it and then press the X key on our keyboard. When we open it for the first time, we’ll see in front of us a sample project with a three-dimensional cube in the center of the screen. The well-known 3D modelling and editing tool is enormously comprehensive, but we’re going to try to be as concise as possible in this first lesson. So we’re finished with GIMP and now it’s time to work with Blender. To export it, we’ll click on that layer in the Paths section and click on Export Path, selecting the place on our hard drive where we want to save it and-don’t forget this!-giving it the extension. After this, a Selection Editor window should pop up with a selection layer showing the image of the logo before vectorization. Here we’ll click on the lower icon that says Selection to path. Then, we’ll go to the tools module on the right and click on the third tab in the upper part, the Paths > Brushes section. If the logo is formed by several different parts that aren’t connected to each other, we’ll have to hold down Shift and select the rest of the pieces as well. Next we’ll left-click inside the logo to select the entire solid area. To do this, once we’ve opened the image, we’ll have to click on the Select by color button, located on the upper part of the icon grid in the toolbox. The next step in GIMP is to export a vector image from the logo so we can import it later into the 3-D editor Blender. It doesn’t matter if the background is transparent or not (you’ll see why here in a second). In this case, we’ve used the Uptodown logo and painted it completely black. The only requirement for it is that a single color must predominate, which can be done easily using the crop and paint bucket tools in GIMP or any other 2-D image editor that you like to use. The first thing we’ll need is the image that we’re going to use as our base.

Gimp logo how to#

In this case, we’re going to learn how to make 3-D logos from flat images using two well-known freeware programs: GIMP and Blender.

Gimp logo software#

First of all, although there are countless paid design tools out there, you can always turn to free software to do projects like this one. Creating a three-dimensional version of a logo or corporate image can be a rather complicated endeavor, but we’re going to show you how.










Gimp logo