
Everything was beautifully made - from an aesthetics and music point of view.Īnd it's made me excited to see what they can do on the Nintendo Switch and it's extra horsepower. No other game has been able to replicate the same experience the Prime Trilgy has made for me.
#Metroid prime remastered ost plus
So what is it that makes these games so precious to you? Was it the sense of isolation? Exploration? The various new and returning items? Bosses? Music? Or was it the poor reception of Other M or Federation Forces?įor me it was all of the above, plus more. However there are a lot of people who don't understand why we feel this way and how this trilogy was held in such high regard on the GameCube and Wii. The various videos online perfectly demonstrate how so many felt. And it made me super happy to see this actually happening. I've seen this question lurk around frequently since the reveal of Metroid Prime 4 at E3. It's incredibly immersive because of it.Īs subsequent entries in the series started progressively upping the enemy count, the games suffered for it imo. Metroid Prime has enough downtime (and otherwise the auto lock on makes it easy enough) to let the environments breathe (but not so much that it becomes dull). Crucially the more shooter something becomes, the more you approach it in terms of reaction times and winstates.

MP has hostile wildlife and later on space pirates too, but it generally takes a backseat (compared with other games at least) as you explore the environment, lore and puzzles. Most games drop you onto an alien planet and then you need to immediately exterminate the local population. It has the awe for the environments but also some more conflict than just unlocking the next bit. There are still precious few games that straddle the line between walking simulator and shooter game.

I don't really consider it a first person shooter, but a first person adventure game.
